N’s approach
Prioritize the render latency reduction (15%) for enterprise VR apps.
Using RICE:
Reach: Lower than indie onboarding, but impacts high-value enterprise customers. Impact: Very high, latency is critical in XR and directly affects usability, renewals, and churn. Confidence: High, the problem is validated and the improvement target is clear (15%). Effort: Same as the alternative.
Even if the asset import pipeline could bring 20% more indie developers, that is a growth bet with lower confidence and indirect monetization. Fixing critical churn risk for existing high-value customers is the stronger business decision because retention and platform reliability should come before acquisition in XR tools.